Behaviour Tree not switching selectors
I am having a weird issue I set up my pawn sensing component and I have a OnSee function that sets the target of the blackboard to the object it sees. I then have a part in my tick that checks the last seen time and will set the sensed bool to false and will set the targetEnemy blackboard to null. If you watch the video you can see it getting set and then going to null but my tree isnt switching selectors :( I would love some help thanks so much!
See player & not sense code: My spotting functions
Video of it in action: Youtube video of it happening
asked Mar 03 '16 at 10:36 PM in C++ Programming
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