Blueprint replication question
I am pretty new to Unreal engine and have been experimenting with a bunch of different things. I tried to make a floating nametag above the online players which was easy enough using a Text Render embedded into the BP. I spent an hour and a half trying to figure out how to set each player's name individually when Q is pressed (right now its just setting as a premade string). In the end, the following is the only thing that worked for me
Is this the proper way to make something replicate to all of the players? I recall having to do this a long time ago when I was experimenting with making each player toggle their flashlights on and off. I feel as if there is another, shorter technique to accomplish this task. Can somebody out there let me know? Perhaps even recreate my bottom blueprint with the correct method?
asked Mar 04 '16 at 04:41 AM in Blueprint Scripting
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