Is this what you are looking for? Spawn a blueprint from c++. I pass the path to the blueprint to the function (path is optained by right clicking on blueprint in editor).
yes, it’s my question I found it yestoday but still thank u for ur help.
I still curious about the “First Person template” because i haven’t found any coding or setting about the ProjectProjectile(bullet) blueprint spawnning by default but the game spawn the BP class instead of the it’s C++ base class. it seems like have a easy way to set the default spawning class is BP or c++