on mouse move: rotate when key is being held
hi everyone *sorry if double-post as i submitted this question and it went missing
Can someone help me with the below - I am using a sample blueprint to rotate meshes when mouse move. At the moment, meshes are rotated horizontally around Y axis left<-> right on mouse move - What i'm after is a tweak to also give the ability to rotate meshes vertically / flip them around X axis when mouse move & a key being held (ALT key for example)
Would someone be able to help?
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