Spawning a Spline on top of an actor or make spline follow actor

Hey guys I’m really new to Unreal and I’m doing a class Project in with a side scroller character has a power up that on a key pressed a ball rotates around him. So i Thought i would use a spline path for the ball. My question has 3 parts.

  1. Can i edit the hole path of the spline on its BP view port, event graph of construction script so when i put it on the world it already has the path defined?
  2. Can i Spawn the spline on top of the player or do i have to make the spline follow the player until the key is pressed?
  3. if i have to make the spline follow the player how would i start on doing that?

Thank you and appreciate your help

Any suggestions?