Whats wrong with these blueprints? Casting?
Im trying to make it so that 1 switch actor wont work unless the other one has already be activated.
I have 2 switch actors in this example, 1 is MultiSwitchWhite the other MultiSwitchGreen. I want to activate switch Green only if switch White has been set first. It doesn't seem to work.
I have bool vars in each isActiveWhite & isActiveGreen both set to false as default. I think I might not understand casting properly but both blueprints do compile fine. The white one activates and changes colour to a green glow, but when I overlap the green one it stays the same.
God forbid I add more switches to the situation like my plan is, heh.
Thanks for looking and any help appreciated.
asked Mar 04 '16 at 04:51 PM in Blueprint Scripting
It, WORKED!! :D. I didn't realize I could create a reference and get it to work like that. I can think of a few blueprints I might have abandoned or worked around. Thanks very much.
I don't know how to mark this post as resolved.
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