Why isn't working?
can anyone explaing why this code is not working? the trace just go through the object?
asked Mar 04 '16 at 04:41 PM in Blueprint Scripting
Are you sure you want to use CameraManager for location and forward vector? If you want to get player location and rotation you should probably use GetPlayerPawn. Depending on how your Pawn is set up you might need to use GetPlayerController > GetControlRotation > forward vector.
Edit: Just noticed you have it inside Character class. In this case you can even call GetActorLocation directly.
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