Programmatically modify the editor camera location / rotation

As stated in the title i’m looking for a way in Unreal Engine 3 to programmatically modify the editors camera locations / rotation.

Still looking for a solution. Haven’t found one yet.

Hey Mettal-

Are you referring to UDK (Unreal Engine 3) or UE4 (Unreal Engine 4). Also, what exactly do you mean by programmatically modifying the camera? For reference, in UE4 you can hold the right mouse button and use the mouse to look around in 360 degrees while using WASD to move forward, backward, or to either side.

Hi Mettal,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.