BUG: 4.10.4 Configurations Not Making it to iOS Device via Remote Build
We have created our app in windows 10 and have successfully remote compiled/deployed using DeltaCopy and the UE4 4.10.4 source code. Our team has been doing this for a while now and are not new to the process. Our problem right now is that we have noticed that none of our config settings have made it onto the device. Our goal is to get the TapJoy plugin executing.
Along the way we have taken all of the documented steps to set up an account and put in the proper config settings like so:
We've even made sure to enable the plugin and have verified the build process picks it up while compiling. What we can't figure out is why (after we pull the logs from the device) the devices' Application/Saved/Config directory is completely empty but the Application/Saved/Config/IOS directory has files such as Engine.ini and Game.ini that are completely blank.
My best guess was that our file locations for our project (DefaultXXX.ini, etc) were off and that we should have put them in Project/Config/IOS rather than Project/Config. So we did that and rebuilt/deployed/ran and still receive the following log warning from the device:
So, it is obvious to me that the configuration settings that I specified above are not being deployed properly at all. Please fix and advice in the meantime how I can overcome this issue. We wanted to roll very soon!
Thanks, - Jeff
Edit: Added image to help visual people like myself! =)
FIGURED IT OUT. This thread helped but it sounds like you all have some bugs to work out for C++ source (GitHub) projects..
The ONLY thing that worked was moving all of the [project].Target.cs code into the Project/[project].Build.cs file like so:
answered Mar 18 '16 at 08:04 PM
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