Better tool for making destructible meshes?

Anybody know of another way to make destructible meshes? I’m looking for a little more control over how the bricks I’m making shatter, but Apex PhysX Lab well… well it just seems unstable. It crashes every time I try to upload or save an fbx, and it wont let me cut using a fracture map in more than one direction. There’s got to be a different way.

I’d love some more documentation on this too. PhysX Lab is just not nice to use. It also crashes UE4.11 when I finally get it in. Fracture maps are sweet in theory, but in practice, yea you can’t really slice in multiple directions.

I would recommend using APEX 1.3.2 PhysX 3.3, it is the most stable version of the software in my experience. I would also avoid playing around in the simulation area as well as it’s not very reliable or stable; better to just export into UE and test your settings in the PIE.

Sadly, there isn’t another way to get these systems in UE; unless you wanted to make one yourself and put it into the code base.

Also for Cut-Out Fracturing, you can only cut in one direction, but after that initial cut you can use slice fracturing to break it up further. You are also limited to the number of pieces that can be generated. So if your number of slices is high and it won’t fracture, it is because you are going past that limit (I think it’s around 2000 pieces, which can go quickly).

Here is a link the NVidia’s tutorial section for DMs.