Killing a player and activating RagDoll on hit

Hey everyone!

I am currently working on a small multiplayer fps project and have difficulties.

I created a Gforce gun, the linetrace is working and do spawn emitter perfectly on location on the pawn, but i can t seem to have it activating the ragdoll of the ennemy player…

I would like it to impulse with a lot of force on the ragdoll too while actively killing the player on hit.

I have tried a bunch of approach but with no luck, i am way too noob so far it seems. See the screenshot for the last one i am trying and the error it gives me this time.

Welp??

Thank you guys!

Try using the “Hit Actor” from the hit results instead of “Hit Item”. Use a “cast to pawn” node to cast the hit actor, and then try simulate physics on that.

Hi, thx you for answering!

It doesn t let me use cast to pawn as a target, what am i doing wrong??

THX!

You drag out the get skeletal mesh component from “As Pawn” pin, in the same way you used the “capsule component” from player in your first screenshot.