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Hi cant stop the camera shake when - 'Is_Jumping' is False (PIC of Bluerint included)

Hi if you look at the picture I was hoping that once the player isn't jumping that the camera would stop shaking.

But as you see from the pic, the active red line pathalt text seems to remain that the camera always follows the false branch and continues to shake.

Anything I'm doing wrong or any solutions?

Product Version: UE 4.9
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asked Mar 05 '16 at 05:16 AM in Blueprint Scripting

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