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Tron Effect on Static Meshes (Edge Detection)

Hi,

I've been working with a Tron Material (Tut's Here: watch?v=KHiZfy5OlO8) and I've tried applying it to a Static Mesh which I created in Maya (See Below). Now, despite my strong amount of hope and believing, the obvious happened and the material doesn't detect the edges of the static mesh (Also Below).

Is there any possible way to manipulate the material so it can apply the glow effect to the edges of the static mesh, or will i have to unwrap the model in Maya and texture it myself? This would save me a ton of time if I can get the effect to work without texturing, Also the material seems to have found one edge which gives me a little hope that this might be possible!

Thanks

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Product Version: UE 4.10
Tags:
mesh_withmat.jpg (112.0 kB)
mesh_withoutmat.jpg (104.6 kB)
mat_glow.jpg (437.3 kB)
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asked Mar 05 '16 at 07:39 AM in Rendering

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kickassitus
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2 answers: sort voted first

there are lots of tutorials out there on cel-shaders. in your case, you would instead multiply the resulting edge by a color and emission amount based on your desired glow level. the stylized demo in the learn/marketplace content area i believe also includes some cel-shaders you can modify for your desired effect since you only need the edge content, and not the infill.

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answered Mar 07 '16 at 07:03 PM

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paradoc
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avatar image kickassitus Mar 08 '16 at 02:07 AM

Yeah, looks like that would be the easiest way to go about it. I thought it would be a PP effect in the end.

Thanks!

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Since I was combing through my old questions, thought i'd throw an update into this if anyone stumbles across this.

In the end, I found the best result was to unwrap the model and use Substance Painter/Designer (or xNormal) to render/create a Curvature Map. Then use the curvature map to define the highlighted areas by masking the emissive color with the curvature map.

Hope that helps!

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answered Oct 17 '18 at 01:13 AM

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kickassitus
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