Simplest possible splinemesh is deformed
There seems to be some deformation going on in the absolutely basic usage of a SplineMesh. If I have a SplineMesh with same length as the model, then I expect it to look exactly like the original model. See the comparison of a SplineMesh (top) and a StaticMeshActor (bottom) and how it seems to be "Spherized" in Photoshop terms.
asked Mar 05 '16 at 09:39 AM in Bug Reports
This behavior is expected. Adjusting the tangent can drastically alter how the mesh is stretched/shrinked over the start and end position.
Here is some more info on Blueprint splines. We also have an example in our Content Example project that is under the Learn tab in the Launcher.
answered Mar 08 '16 at 09:25 PM
TJ V ♦♦ STAFF
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