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UMG Image Pixelation problem

For some reason all of my widgets filter all of my images and brushes.... I dont want this to happen, I would like for it to have sharp edges instead of trying to smooth it.

alt text

I have found others with the same issue but all of the solutions dont work, even using the "Apply Paper2D Texture settings" function.

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Product Version: UE 4.9
Tags:
umg issue1.png (163.9 kB)
umg issue2.png (109.0 kB)
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asked Mar 05 '16 at 10:46 AM in Everything Else

avatar image

ProzackPH7
11 3 7 9

avatar image ProzackPH7 Mar 07 '16 at 08:14 PM

Anyone have any idea?

avatar image ProzackPH7 Mar 12 '16 at 12:07 AM

I still havent figured out what the problem is here or if this is a bug or if I am just doing this wrong. Please someone help.

avatar image haruna Mar 16 '16 at 09:25 AM

Are you changing the size of the image in UMG?

avatar image ProzackPH7 Mar 26 '16 at 02:34 AM

Yeah, Its a child of a size box

avatar image MongooseJV Mar 26 '16 at 09:07 PM

You should be putting it in a "Border" and set the image type to "Box" or whatever that other setting is .. then giving it a margin so it auto wraps in all of the right places. This is a screenshot of how we use a custom border. alt text

boxjpg.jpg (175.0 kB)
avatar image ProzackPH7 Apr 25 '16 at 10:23 PM

This problem was fixed in 4.11. The issue I was having was with the button itself, when I hovered over it the button was supposed to turn into the Yellow box but it didnt keep the sharp pixelated edges I wanted. After I converted my project from 4.9 to 4.11 it worked perfectly.

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I used the Border as the background color/image and the button has no brush for normal and the Simple box texture with a yellow tint as the hovered brush. Obviously it isnt perfect (its noticeably squished) but at least its a step in the right direction.

its working.png (25.5 kB)
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