UMG Image Pixelation problem

For some reason all of my widgets filter all of my images and brushes…
I dont want this to happen, I would like for it to have sharp edges instead of trying to smooth it.

81057-umg+issue1.png

I have found others with the same issue but all of the solutions dont work, even using the “Apply Paper2D Texture settings” function.

Anyone have any idea?

I still havent figured out what the problem is here or if this is a bug or if I am just doing this wrong. Please someone help.

Are you changing the size of the image in UMG?

Yeah, Its a child of a size box

You should be putting it in a “Border” and set the image type to “Box” or whatever that other setting is … then giving it a margin so it auto wraps in all of the right places. This is a screenshot of how we use a custom border.

This problem was fixed in 4.11.
The issue I was having was with the button itself, when I hovered over it the button was supposed to turn into the Yellow box but it didnt keep the sharp pixelated edges I wanted. After I converted my project from 4.9 to 4.11 it worked perfectly.

88388-its+working.png

I used the Border as the background color/image and the button has no brush for normal and the Simple box texture with a yellow tint as the hovered brush. Obviously it isnt perfect (its noticeably squished) but at least its a step in the right direction.