TRASHCLASS Crashing after compiling Animation Blueprint
Hello. I have a serious issue: I created an Animation Blueprint for my character (It's parent class is UE4's Anim Instance), and i've been setting the basics for the Graph, and i detected a bug that directly crashes Unreal. So first I had this blueprint:
It was working perfectly and if i compiled everything was kept in order. But i wanted to add a bit of a code to it, just the following:
And boom! After writing this nodes when i compiled the program crashed and sent the crash message that i copied below. The worst is that even erasing the nodes it just broke and even if going back to the beggining it crashes everytime. It says there's a 'boolProperty' that for some reason is just broken, and makes it a Trashclass. I even rewrote the Animation Blueprint (copying what i had, and cleaning the references with the Redirector Fix) and the same thing happened: first it worked and after adding the extra line, it didn't.
Any ideas why this is happening? Thanks in advance!
PS: I'm using a GitHub branch (might have some conflict with Epic's Master one) but i've seen other people having similar issues in the original UE4 versions, so i decided to report it too, maybe the solution is easier that thought!
Assertion failed: ((UObject*)ContainerPtr)->IsA((UClass*)GetOuter()) [File:E:\Apps\GitHub\UE4GitHub\UnrealEngineToonShading\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h] [Line: 311] 'AnimBP_Nera_C_0' is of class 'AnimBP_Nera_C' however property 'BoolProperty_81' belongs to class 'TRASHCLASS_AnimBP_Nera_47'
asked Mar 05 '16 at 11:20 AM in Bug Reports
I am marking this post as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.
Have a great day
answered Mar 11 '16 at 03:52 PM
Sean L ♦♦ STAFF
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