How to get rid of ragdoll in physics asset?

So I have a pawn with the standard 3rd person mannequin skeleton mesh and animations enabled. Physics and gravity are set to true for the mesh but physics is not at all applied if the mesh lacks a physics asset.

So I realised at this point that no skeleton mesh can have physics applied without a physics asset.

But the problem is, creating a physics asset automatically creates a ragdoll for the mesh. I don’t want this at all. So I removed every collision sphere except the root one and gravity applied fine, but really weird rotations started occuring.

So this is clearly not how to go about it.

How can I create a physics asset without any ragdolling whatsoever? Or is there a way of applying gravity without a physics asset? (Other than manually applying my own gravity force in blueprints / c++)?

My end goal is just to have gravity applied on the pawn and have collisions handled by a capsule collider, with no ragdoll.