Pawn falls through floor when gravity is enabled, despite having a capsule collider
So I've been trying for a long while to get gravity to work with collisions. I want my pawn to fall to the ground and collide with it, but right now the pawn just falls straight through.
I'm using the standard third person template skeleton mesh with the default animations applied.
Here's what the settings look like for gravity and collisions on the mesh:
Settings for collisions and gravity on the capsule collider:
So what's going on here? I know there's nothing wrong with the mesh or mesh settings because the player character uses the exact same mesh.
Is this something unique to pawns only?
Have you set the floor to BlockAllDynamic or BlockAll in the collision setting? And has the floor a collider?
answered Mar 06 '16 at 03:04 AM
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