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Forward/right/up velocities of an Actor

I need the forward, right, and up velocities of an actor.

 AActor::GetVelocity()

does not seem to provide the desired results. It feels like the returned vector is in a global coordinate system.

For vehicles there is a GetForwardSpeed(). I need the same but for right and up as well (and for actors which are not a vehicle).

How can I get these velocities?

Product Version: UE 4.10
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asked Mar 05 '16 at 08:04 PM in C++ Programming

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rhegner
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I think I just found the answer myself.

 FRotator rot = actor->GetActorRotation();
 FVector vel = rot.UnrotateVector(actor->GetVelocity());

vel now contains the velocities in forward, right, and up direction.

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answered Mar 05 '16 at 08:16 PM

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rhegner
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