Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Shadow Bleeding

Hey guys, i have a problem with my shadows. Everything is static so i put the light also static. but when i bake my light, there are everytime this bleeds. i also but on my own shadowmap, but the result is the same. dont know exactly what the problem is, i tried everything i know, but its still not what i want. it would be perfect if someone could help me...

In the following pictures u can see first my scene with light and these stupid shadows... 2. only the light/shadows 3. my lightsettigs 4. my wall/ground


alt text

alt text

alt text

Product Version: UE 4.10
2.jpg (339.2 kB)
1.jpg (189.5 kB)
more ▼

asked Mar 06 '16 at 12:02 AM in Rendering

avatar image

3 3 5 6

avatar image MaGiiCall Mar 06 '16 at 05:08 PM

also also tried to increase the lighmap to 128/254/512, its better but not good...

avatar image Jannik Mar 08 '16 at 12:45 AM

I have the same problem -.-

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question