Cooked Plugin Content is not loading in packaged game.

When loading packaged game I get errors about blueprint classes not loading.

[2016.03.06-01.19.04:212][  0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /RPGEngineToolKit/Blueprints/Sys/PlayHud.PlayHud_C
[2016.03.06-01.19.04:216][  0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /RPGEngineToolKit/Blueprints/Sys/RPG_StateSystem.RPG_StateSystem_C
[2016.03.06-01.19.04:290][  0]LogLinker:Warning: CreateImport: Failed to load Outer for resource 'ShowInn': BlueprintGeneratedClass /RPGEngineToolKit/Blueprints/Sys/PlayHud.PlayHud_C
[2016.03.06-01.19.04:290][  0]LogLinker:Warning: CreateImport: Failed to load Outer for resource 'OI_LoadOption': ScriptStruct /Script/RPGEngineToolKit.Event_OPEN_INN[2016.03.06-01.19.04:322][  0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2016.03.06-01.19.04:753][  0]LogWindows:Warning: CreateProc failed (2) ..\..\..\Engine\Binaries/Win64/CrashReportClient.exe  -AppName=UE4-RPGPluginTest
Assertion failed: Object [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.9\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 2989] 

I read though the cook log and i see the blueprint objects bake. But they can’t load once cooked.

Cook log:
https://drive.google.com/file/d/0BzHvFnZSLp2MWGtHY2FnZWROaWM/view?usp=sharing

Game Log with failed loading message:
https://drive.google.com/file/d/0BzHvFnZSLp2MZ1VVMGg0czJIRlk/view?usp=sharing

Changed

		"Type": "Development",
		"LoadingPhase": "Default"

to

		"Type": "Runtime",
		"LoadingPhase": "PreDefault"

Had to also wrap some code elements with:

#if WITH_EDITORONLY_DATA

#endif

This was needed for editor specific code that’s not accessible in retail.

Dind’t work for me. Would you post a screenshot of your Custom Launch Profile for your DLC cooking?