How do I see the triangles count in my scene?

Hello,
I’d like to know how to see total triangles count in a scene?

Thank you

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Actually… it’s there.

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Is it possible to disactive editor actors like camera, skydome etc… in that window?

Please press “G” to toggle game objects.

Hi, do you know how to see the tringles in the view of camera at one time point.

Like unity3d’s views in the view .

It seems like when I toggle LODs during runtime and refresh the stats there is no change in the Sum tris. Any idea how to check the current Tris with LODs? Seems like it does it based on whats shown (i.e. I zoom out and 500 rocks are listed, if I zoom in, 250 rocks listed in the count)

I think it’s “stat Engine” based on Stat Commands | Unreal Engine Documentation

hi, i have the same problem. I need know the Sum Tris with Lods in use… anyone can help? thanks

Console command: stat RHI

This is what you looking for, please set it to Answer, so other users can directly see what todo when they coming here.
I still get e-mail notice becouse some don’t read and notice this the correct answer!

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I was just tweaking at some stuff when I actually come across this thing(the green poly count i guess)
Can anyone tell me how to toggle this mode?
Thank you.

Yes, check my answer console command: stat RHI.

Then you can go close or far away and see how the triss rise and drop.

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Yes, check my answer console command: stat RHI.

Then you can go close or far away and see how the triss rise and drop.

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To check the number of triangles is now under tools, audit and then statistics. In case anyone is looking for it.

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