Saving/Loading a game using two different menus
Hey guys, I'm making a save/load system that uses two different widget menus.
Basically the way this works is a player can only save by interacting/sleeping on a bed. When you overlap with the bed a widget displays allowing you to save or sleep.
You are then allowed to load the game either through the pause menu or the title menu. I'm having an issue though, I'm allowed to save the game perfectly without error, but when I try to load the game again through either menu it just causes my editor to go to a black screen.
Here are some screenshots of the BPs to give you a better idea of what I'm dealing with.
TitleMenu (load) BP: https://gyazo.com/d626166d1734476a330707e399808449
Bed (save) BP: https://gyazo.com/55db50d974f4aea5a65b7f0fe06b4901
asked Mar 06 '16 at 03:36 AM in Blueprint Scripting
Just quickly off the top of my head..Have you tried adding a delay between load and remove from parent? Add a delay and set it to let's say 2 secs and give that a try..What I'm guessing is that it doesn't have enough time to load the save before the operation gets removed..
answered Mar 06 '16 at 07:06 PM
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