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Saving/Loading a game using two different menus

Hey guys, I'm making a save/load system that uses two different widget menus.

Basically the way this works is a player can only save by interacting/sleeping on a bed. When you overlap with the bed a widget displays allowing you to save or sleep.

You are then allowed to load the game either through the pause menu or the title menu. I'm having an issue though, I'm allowed to save the game perfectly without error, but when I try to load the game again through either menu it just causes my editor to go to a black screen.

Here are some screenshots of the BPs to give you a better idea of what I'm dealing with.

TitleMenu (load) BP: https://gyazo.com/d626166d1734476a330707e399808449

Bed (save) BP: https://gyazo.com/55db50d974f4aea5a65b7f0fe06b4901

Product Version: UE 4.10
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asked Mar 06 '16 at 03:36 AM in Blueprint Scripting

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Just quickly off the top of my head..Have you tried adding a delay between load and remove from parent? Add a delay and set it to let's say 2 secs and give that a try..What I'm guessing is that it doesn't have enough time to load the save before the operation gets removed..

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answered Mar 06 '16 at 07:06 PM

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avatar image Entropikz Mar 07 '16 at 12:56 AM

I tried adding a delay and it didn't load the game. It just closed the widget and kept me in the same area as before.

avatar image CKong Mar 14 '16 at 04:50 PM

First, have you confirm that your save game really was create? Then after that, check to make sure your program can spot the same save game, giving enough time.

avatar image Entropikz Mar 15 '16 at 11:48 AM

Yeah I was able to confirm using a print string that only fired after the game was saved. I also made sure the saved game slits matched in both the load and save blueprints and tried adding a delay to give the program time to locate everything. Still no luck.

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