Editor crash on simple C++
Project is permanently hosed. It won't load in the Editor because each time at load, it crashes the Editor.
However, the first crash occurred when I tried to run the project.
Project is very simple - I was doing some simple tutorials and writing some basic C++ code. The crash happened when I tried added the following code:
Then later from a keybinding function (spacebar):
When I hit spacebar multiple times no sound played. The Editor then crashed and the project refused to load ever since, constantly crashing the Editor.
I realize that fireAudio could have been nullptr or random memory, which should certainly crash the game. Not sure why the project file itself seemed to get into a borked state.
I've attached my source files. Everything else is too large.link text
asked Mar 06 '16 at 05:31 AM in Bug Reports
Try next changes:
Equate OurVisibleComponent to nullptr as well.
Any unintialized variable will cause big problems hard to find. If you launched editor in debug then all uninitialized variables will have value 0xcdcdcdcd... what is the easiest way to track them.
answered Mar 06 '16 at 11:58 AM
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