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If i use the epic games environment packs in my work and enter a tournament would it count as breaking the copyright act?

I am going to enter a tournament and i was wondering.I have used the epic games environment packs so does it count as copyright if i use unreal engine and use those packs and enter the tournament.

Product Version: UE 4.10
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asked Mar 06 '16 at 11:08 AM in Using UE4

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harsh patel
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Well, here are the rules: http://ygd.bafta.org/sites/default/files/uploads/YGD-Terms%20-Conditions-2016-FINAL-v1.pdf It doesnt say you cant use any pre-made/purchased/free content.. but it has this (very weird) rule:

"Game files must be no larger than 30MB – BAFTA will not accept files any larger."

And thats imho something @epic should look at, and contact bafta to say how silly that rule is.

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answered Mar 07 '16 at 01:59 AM

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Luos
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avatar image EyeDee10Tee Mar 07 '16 at 05:44 AM

I totally agree here with luos. A decent material built in material editor with a couple textures can come quite close 20-30 MB easy. So you wouldn't be able to make nice materials unless you use substance files which are very small. Most other assets like models a smaller but that just means you can make a good game but the materials can't look good?

avatar image Luos Mar 07 '16 at 11:53 AM

Nahh, just packaging an empty ue4 project (close to) exceeds that limit :/

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Depends on the rules of the tournament, some tournaments allow content provided, others demand you make everything yourself.

Which tournament are we talking about?

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answered Mar 06 '16 at 07:36 PM

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Luos
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avatar image harsh patel Mar 06 '16 at 07:53 PM

its a tornament called YGD BAFTA tornament.

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