Walking on obj files

Hello guys,

I recently try to make a stage, where the player can walk on a model. But as you can see in the screenshots it doesn’t really work. So my question is if it’s possible to walk on a model without walking in the air and how to do that.

Btw, the model is a obj file.

Thanks for your help :slight_smile:

There is something wrong with your collision setting. There isn’t any problem with walking on models. In the mesh editor check how the collision for the floor pieces is setup. You can create a collision mesh in whatever program you are using and use it unreal. For now you in the details panel set the collision from default to use complex as simple and it will use the faces of the mesh for testing. This is expensive on the memory if it is a complex mesh but good enough for you to run around on for now until you can get yourself situated.

Well the floor pieces are part of a Pokémon. Here’s the full image: http://static.pokemonpets./images/monsters-images-300-300/2713-Shiny-Avalugg.png

From what I can see in the mesh editor is that it is a Skeleton Mesh, but there’s no mentoning about Collision.

In the detail section under Collision and Collision Presets it’s a Physics Actor and there’s no option to choose Default.

But under Actor → Spawn Collision Handling Mode, I set it to default, but you can only move a little bit on it, but the dummy is mostly in the air.

Thx for your help so far :slight_smile: