Using Oculus DK2 as mesh rotation controller controls all player controlled pawn

Hello,
I am having trouble with oculus orientation in blueprint scripting.
I am making a flight control that uses HMD orientation as mesh rotation control. However, whenever the oculus orientation input is present, not only that I can rotate my plane, it also controls other players’ plane rotation, which I obviously do not want. It seems like a bug.
Is there any way to limit oculus orientation input to control only my pawn, and not others?

*note: I am calling the get orientation and location function from inside player controller blueprint. the pawn root is the static mesh of the plane, and pawn blueprint rotates the mesh from values taken from player controller. I used function such as AddWorldRotation, AddActorLocalRotation, SetPhysicsAngularVelocity etc and none of them worked in multiplayer.