How to build for Windows developing on Linux?
I have been trying to find the answer to the question. I would like to develop on Linux, but I can't because I found the information that I can't build for Windows using the Linux version of UE4. I need to build a multiplayer game that will be working on many platforms (Windows, Android, Linux, etc.). In other words, the server will be running on Linux, and people will be able to connect to it from different platforms. So I should have a possibility to build for many platforms.
asked Mar 06 '16 at 04:54 PM in Packaging & Deployment
It is possible to use cross compilation to build for Linux from a Windows machine however the reverse is not available. When developing on Linux, the only available platform for packaging is Linux. If you want to package for multiple platforms, your best solution would be to use Windows for development and then package for other platforms as necessary. This wiki page includes information on how to setup cross compiling for Linux: https://wiki.unrealengine.com/Compiling_For_Linux
answered Aug 02 '16 at 04:30 PM
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