Character mesh offset after calling crouch/uncrouch

Hello, today I tested my project in 4.11 Preview (github release branch) and experienced strange issue with mesh offset after calling crouch/uncrouch function. I use this function for crawling functionality. This does not happen in 4.10, so I think it must be bug. What has changed in code ?

I was not able to reproduce this in third person template… any ideas ? Maybe, it is not bug but some new setup is needed because I see there a lot of new code about root motion. I use default animations from starter pack.

Hey Skylonxe,

It might be more expedient for me to help find the problem if I could look at it myself. Would you be willing to send me an example project? You can upload it to a filesharing service, then send the link here or PM Me on the if it’s private.

  • W.

Hello , check your PM inbox :slight_smile: Looks like this issue is not caused by my code because other user experience same situation (4.11 Preview thread).

Hi Skylonxe,

is out at the Game Developer’s Conference this week. In order to get this looked at ASAP, could you send me the link to your project on our as well?

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Hi Skylonxe,

Thanks for taking the time to send me the files, however, I missed a detail from your opening statement about the issue. The Animation Starter Pack explicitly states that is currently not compatible with UE4.11 so it is likely that the developers are already working towards making a compatible version. Therefore, until the official release of 4.11, I cannot enter a bug report.

Once the official version of 4.11 is released, however, if this is still broken you can respond to this thread and we will enter a report at that time.

-.

Okay, thank you for answer. Actually, It’s a bit strange that such simple asset as animation can get broken by engine update. I think that assets like animations should be untouched by engine update.

I am having this exact problem with replicating crouch. This happens for the clients but not the server. I have started my own thread here