Character mesh offset after calling crouch/uncrouch
Hello, today I tested my project in 4.11 Preview (github release branch) and experienced strange issue with mesh offset after calling crouch/uncrouch function. I use this function for crawling functionality. This does not happen in 4.10, so I think it must be bug. What has changed in code ?
I was not able to reproduce this in third person template... any ideas ? Maybe, it is not bug but some new setup is needed because I see there a lot of new code about root motion. I use default animations from starter pack.
asked Mar 06 '16 at 07:06 PM in Bug Reports
Thanks for taking the time to send me the files, however, I missed a detail from your opening statement about the issue. The Animation Starter Pack explicitly states that is currently not compatible with UE4.11 so it is likely that the developers are already working towards making a compatible version. Therefore, until the official release of 4.11, I cannot enter a bug report.
Once the official version of 4.11 is released, however, if this is still broken you can respond to this thread and we will enter a report at that time.
answered Mar 17 '16 at 08:18 PM
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