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UMG vs HUD vs Slate (what is better for developing?)

Which of the following better for developing?

As I see there are three ways

UMG: BP <-> C++

HUD: BP <-> C++ (what is the difference with the first?)

Slate: C++ <-> C++

I'm right?

Now I'm using first (UMG) without blueprint logic (in C++). Is better way for developing with programmers and designers? Or something I don't know?

(offtop) And where can I use "User Interface -> Slate Widget Style" in UMG? Is there tutorial for this?

Thanks.

Product Version: UE 4.10
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asked Mar 06 '16 at 08:25 PM in C++ Programming

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broly
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1 answer: sort voted first

In my opinion, UMG is better, because you can do everything in a simple way. If you want to code in C++ with UMG, you can extend the UUserWidget class, otherwise you can use Blueprints.

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answered Mar 08 '16 at 11:32 PM

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Scienziatogm
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