Retarget hand problem?

well I get AnimStarterPack from market , also get MixamoAnimPack as free my model was Mixamo_Heraklios, I did everything as tutorial retarget from UE4_Mannequin to Mixamo_Heraklios but hands are not normal and every animation has problems what can I do ?

This may explain how to solve this problem. https://docs.unrealengine.com/latest/INT/Engine/Animation/RetargetingDifferentSkeletons/index.html#retargetingadjustments

I am trying to remember this off the top of my head so bare with me.

  1. right click the root bone and recursively set to transaction retargeting Skeleton
  2. now change root to animation
  3. pelvis (or the equivalent) should be animation scaled
  4. everything else should be left skeleton unless they are a root or IK bone.

This is from a guide but I cannot find it right now but my understanding is

  • If it should only rotate = bone
  • if it should rotate and translate = animation
  • if it should rotate translate and scale = animation scaled

Hope this helps

Clarity

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This is the correct answer, and helped solve my issues with extra scaling info in the animation that was messing up the character mesh, as well as make the wrists and general bone structure better in the retargeted animation.

Thanks!