I’m currently using the Twin Stick shooter template to develop a mobile game and I’m having a bit of trouble.
Basically, I’ve added a component to my pawn that can be rotated by the right joystick on mobile to aim it. However, when I test it out, the rotation tends to snap to 90 degree rotations, up, down, left, or right. Did I approach this the wrong way, or is there some way to affect this snapping?
Here’s the blueprint I used: