Setting Branch conditions based on location
So, I have a bunch of startup actions for my game.
And I only want them to go off at the player start location in the game, so if I save somewhere else in game they will not longer play when the level is loaded
I was thinking of setting a branch condition and having the condition equal the player start location, but I can seem to figure out how to code it in the level blueprint ?
This is what I have so far
The String is just for troubleshooting on the false statement so I know it worked/will work
So again to be clear,
I want to have a branch statement with the condition being based on location of the player start
If the location matches the player start do the true branch, Else print out the string from the false branch
Any help would be great
asked Mar 06 '16 at 10:40 PM in Blueprint Scripting
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