Setting Branch conditions based on location

So, I have a bunch of startup actions for my game.

And I only want them to go off at the player start location in the game, so if I save somewhere else in game they will not longer play when the level is loaded

I was thinking of setting a branch condition and having the condition equal the player start location, but I can seem to figure out how to code it in the level blueprint ?

This is what I have so far

The String is just for troubleshooting on the false statement so I know it worked/will work

So again to be clear,

I want to have a branch statement with the condition being based on location of the player start

If the location matches the player start do the true branch,
Else print out the string from the false branch

Any help would be great

Probably not the best way to do this but it will work:

http://puu.sh/nxn2t/847997ded6.png

thanks worked like a dream