Decal is hardly visible 4.11
I'm doing a standard deferred decal setup and decal is hardly visible in direct light. I've already spent about 3 hours trying to solve this problem and read everything I could find on the matter. But I haven't seen anybody else encountering this problem. I've attached the screen.
So all other decals and maps I do are hardly visible as well. No idea what's going on.
Either try to make the decal emissive, or you might want to try and enable dbuffer.
find ConsoleVariables.ini in Engine/Config and add this line: r.DBuffer=1 In material editor you can find various DBuffer Translucent, something, something. Set to one of these.
You might also need to do this: In project settingsgo to rendering and set early z-pass to opaque and masked meshes.
answered Mar 07 '16 at 01:52 AM
Hi dude! First thing first it's a bad idea to put RGB channels into greyscale inputs as spec, metal or roughness. Use some channels from your texture that has the better look, You can see every channel if You open the texture and then turning on/off single channels. Then, You can multiply your opacity by some value greater than 1. Maeby make it parameter so you can handle it by material instance. Let us know it it's the thing you searching for
answered Mar 07 '16 at 03:43 AM
Same problem, completely useless. What is the issue, Epic?
answered Jun 01 '16 at 03:31 PM
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