I am in 2D sidesroller, i have set up a health bar, but when the health bar goes all the way down, the player still gets up and moves around and doesnt die. Help?

I am in 2D sidesroller, i have set up a health bar, but when the health bar goes all the way down, the player still gets up and moves around and doesnt die. Help?

Well… besides making a blueprint that controls the healthbar, you also need additional blueprinting to make sure your character is dead.

in the player blueprint, make a custom event called dead. in the tick event, make a branch that checks if the currentHealth of the player is <0. if true, call the die event. if false, continue with the rest of the tick event