Assign a collision preset at runtime

Is it possible to assign a collision preset at run time as opposed to setting it in the editor before launch game?

watch here:
https://forums.unrealengine.com/development-discussion/c-gameplay-programming/122151-how-do-you-set-custom-collision-presets-from-code?p=1021260#post1021260

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kaiZer_Drago, you are right it works. The node exists in blueprints too, I have my UE4 in Spanish, so in my case it’s called ‘Ajustar nombre del perfil de collision’.

In EN “Adjust collision profile name”

In case someone in the future needs it.

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