hello I set up a trap in my game so if I stand in the location of a collision box the trap moves down by using a matinee. if the player hits it it goes back to the previous location by reversing the matinee and the player takes 2 damage.
when I did it before it used to never go back to the location and keep going back down to hit the player because the player was in the overlap box.
so I added the do once function and it works nicely now because it goes back up when the player is hit. what I want to do is reset this full trap function again so the player can activate the trap again so I connected the reset node from do once to a branch but it doesn’t reset the function. why is that? this is my level blueprint