How to spawn and move Static Mesh to another Static Meshs Socket within BP
Hey guys! I'm struggling with the following issue: I want to spawn a static mesh (Card) at the player position when I overlap a trigger volume. Next I want it to move to another static mesh's socket and then despawn. I'm trying to simulate the process of paying at a vendors machine without cash but as instead with a card. As I'm trying to do this for multiple machines (BPs) should I make an interface out of that or add it to every BP, design it in the Level BP? I'm fairly new to UE4 BPs, any help is really welcome!
asked Mar 07 '16 at 09:04 AM in Blueprint Scripting
You have two options I can see.
answered Mar 07 '16 at 02:45 PM
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