'Override Pins' BP Compile warning on Split Struct Pins

Have seen this mentioned on the forums but not on AHub yet…

If you directly split a ‘struct’ pin in Blueprint, rather than using a ‘break’ node, you get a series of compiler warnings in Blueprint. The game will still play just fine, but I’m not sure if this is intended behavior or not?

The warning states that if you resave the asset it will go away, but that doesn’t seem to happen.