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Packaging failed

Hello, I'm using UE4 editor with blueprints and starter content to make a 3d visualization, everything went smooth until I tried to package the project to show the client, it says this in the Output Log:

RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Cook Failure

It also warns me about this:

PackagingResults:Warning: Warning Warning Unable to find package for cooking /Game/New folder/StarterContent/Textures/T_Water_N PackagingResults:Warning: Warning Warning Unable to find package for cooking /Game/New folder/StarterContent/Textures/T_Water_M PackagingResults:Warning: Warning Warning Unable to find package for cooking /Game/New folder/StarterContent/Textures/T_Perlin_Noise_M PackagingResults:Warning: Warning Warning Unable to find package for cooking /Game/New folder/StarterContent/Textures/archmodels76_005_coffee-diff PackagingResults:Warning: Warning Warning Unable to find package for cooking /Game/New folder/StarterContent/Materials/Coffe

Can anybody help me please?

Cheers.

Product Version: UE 4.9
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asked Mar 07 '16 at 09:49 AM in Packaging & Deployment

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AndreLMig
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avatar image Matthew J Mar 07 '16 at 09:28 PM

Hello AndreLMig,

Could you post the full output log? It would probably be best to upload it as a .txt file as it is probably too long for a comment. The reason for the issue could be shown elsewhere but it could be an obscure message that doesn't make much sense without know what you're looking for. Also, have you been able to package any projects previously? Can you try packaging a new blank blueprint project just to ensure that it packages it correctly?

avatar image AndreLMig Mar 11 '16 at 12:57 PM

link text

Here is the Output Log, I've been packaging other projects with no problems whatsoever .

Thank you in advance!

Cheers.

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Thank you for providing the logs. The issue seems to be in your file/folder structure. This error is the one that stands out:

LogInit:Display: LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: '/Game/New folder/StarterContent/Textures/T_Water_N' is not a standard unreal filename or a long path name. Reason: Name may not contain the following characters:

There are a few of those. While it seems like it's not telling you which characters may not be included, it's trying to tell you that a space cannot be included. You'll need to remove the space in "New folder" to fix this problem.

Hope this helps!

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answered Mar 11 '16 at 01:28 PM

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