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Are Infinite Timelines Possible?

Hi guys!

Im currently trying to create a 'working' solar system with Blueprint.

Currently I have a timeline attached to begin play, that changes a variable value on update. This is then used as an alpha for a lerp rotator which then rotates a planet around an orbit.

The problem Im having is I can't work out if it's possible to have infinite timelines as I want this to go on until the user exits. Currently my timeline is set for 60 seconds, so after that it resets and starts over.

Ive tried extending the length of the Timeline, but as I cant access keyframes, I cant extend those out to met the new length. Attached are some screenshots to better explain what Im trying to do. Thank you :)

Blueprint nodes Timeline

Product Version: UE 4.10
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asked Mar 07 '16 at 09:51 AM in Blueprint Scripting

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jamesonart
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Hi guys!

Just thought I'd let you know I sorted it (for starters). Here's an updated blueprint for anyone who may face the same issue (granted, I dont know if this is the best way to do it or not).

Simply put, Im grabbing the current rotation of the planet and saving it to a variable once the timeline has finished, im then using that value to help drive the rotation of the planet, rinse repeat.

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answered Mar 07 '16 at 01:18 PM

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jamesonart
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