Look where it says “value” in your slider settings. Sliders are a 0-1 scale. If you’re loading a value that is your FOV. e.g. 90 or whatever, it may be moving the bar off the scale until you click and change value. I’d recommend deciding on a max and min fov so you can get a % on a 0-1 scale that you set your slider value to instead.
Hi all,
i have a strange bug with slider, his handle is not visible until i click on the slider like in the pictures:
Before click on the slider
After click on the slider
Slider settings
Event graph
Function where i load saved value of FOV (it work, the problem is not here but… who know? EDIT: the problem was here:D)
this is happen in editor and packaged game, any idea on why it happen and how to solve this?
UE4 Version 4.10.4
You are right! I forgot to map the FOV value with the MapRangeClamped node in the LoadGameSettings function!
Problem solved, thank!
Problem solved, i forgot to map FOV value to 0-1 range, used a MapRangeClamped node.