Disabling hovering on a hover vehicle
Greeting all! We are three people working on a game project for school, and our game is about racing in hover pods. We have followed this tutorial: https://www.youtube.com/watch?v=cPVaDndT7tY and made a car that hovers/balances nicely when it is on the ground(which in this case would mean that the trace lines hit the ground).
The problem is the higher the speed gets, the higher the pod gets above ground, and the lines stop tracing. At this point it just floats. Not sure if it is the way we make it move forward (Add Force to InputAxis MoveForward) that does this, or the fact that it has hover components. The only change we made in the tutorial blueprints is that we cut the Hover Force when the lines are not tracing anymore, not that it helps anything. This is what happens to our car: https://youtu.be/SuDenGxtGZ4
We need to make it "fall" straight back down on the track/ground somehow. Probably not a difficult task, but we have not succeded as of yet.
This is more or less what we're trying to make: https://www.youtube.com/watch?v=Bbxnab8hlp0
Hope there is someone out there that knows how to fix this, would be greatly appreciated!
asked Mar 07 '16 at 12:37 PM in Blueprint Scripting
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