Destructibles do not accumulate damage
Hey guys, another day, another issue I cannot seem to solve.
I have scoured the web for videos and forums, found a lot of good documentation but for some reason I have the strangest occurance.
When I make a destructible wall for example, I can hit it once, it breaks, and thats that. It ignores my following projectiles entirely, they actually go THROUGH the wall. Except my character is still blocked!
What is even weirder is, the non-destroyed parts of my mesh cannot be hit like I said, but the debris it left behind can!
asked Mar 07 '16 at 01:57 PM in Using UE4
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