Incorrect scale of actor after removing scaled root

After removing scaled root component it scale stayed in Actor editor. Even if i remove all components and add static mesh, it will be scale (scale is set to 1, 1, 1). However in game, scale is as set in editor.
Restarting editor fixed the problem.

Hi dzarafata,

  • What steps can I take to reproduce this error on my end?
  • Does this occur on a clean, blank project with no additional content or is it limited to one project?

Yes, it happens in new project.

To recreate:

  • Create new Actor Blueprint
  • Add Static Mesh Component
  • I used /Game/Props/MaterialSphere
  • Change it scale, i used (0.2, 1, 1)
  • Set StaticMesh as actor root
  • Delete static mesh
  • add new Static mesh component
  • Select some mesh. For me, in blueprint editor viewport it have scale (0.2, 1, 1) even if editor says its (1, 1, 1).

Another workaround: Just turn Simulation on and off again.

Hi dzarafata,

I was able to reproduce this error on my end and have entered a bug report, UE-28052, to be assessed by the development staff.