"permission error" when using xcode to run ue4 game on simulator
When I try to run my ue4 game on xcode using the simulator (iPhone 6) I get the error "you don't have permission". I can package my game and run it on the actual devices with no issues. Xcode builds my game successfully and yet I can't play it on a simulator.
I have tried to get tappy chicken to run on a simulated device in xcode to see if the problem was specific to my project, but I still get the same error. For the sake of simplicity and so that the error can be reproduced by others I wiil use tappy chicken as the example for recreating the error.
I am using a MacBook pro (fully updated), OS X el capitan (new install), unreal engine 4.10.4 and xcode 7
Steps to recreate error on the mac OS X
install unreal engine 4
install tappychicken (the unreal engine 4 mobile demo project)
Set xcode and unreal projects files and folders to read and write enabled
Check user account is admin
set user account to developer mode
use disk utility to use first aid to check hard drive permissions
create certificate request using macbook pro keychain access
manually create certificate, app id and mobile provisioning profile – add to tappychicken project
in the unreal editor add code to tappy chicken project to convert it to xcode project
open tappy chicken xcode project
in build settings change product name to TappyChicken and change supported platform to ios
in general settings for tappychicken in xcode choose team, add bundle id and select developer id
choose tappychicken scheme (not UE4)
edit scheme - select development for run and set to iphone 6 simulator
delete data cache
validate settings - successful
clean - successful
build - successful
analyse – successful
When I run game for simulated device (iphone 6) I get the error "Don't have permission"
Could someone please suggest a way to fix this.
Although there is some code there, the iOS simulator is not currently supported. This feature has already been requested as [UEPLAT-182]. However, I have increased the Community Interest and added this post to the watch list so that you will be notified should this feature be added.
answered Apr 13 '16 at 05:13 PM
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