"permission error" when using xcode to run ue4 game on simulator

When I try to run my ue4 game on xcode using the simulator (iPhone 6) I get the error “you don’t have permission”. I can package my game and run it on the actual devices with no issues. Xcode builds my game successfully and yet I can’t play it on a simulator.

I have tried to get tappy chicken to run on a simulated device in xcode to see if the problem was specific to my project, but I still get the same error. For the sake of simplicity and so that the error can be reproduced by others I wiil use tappy chicken as the example for recreating the error.

I am using a MacBook pro (fully updated), OS X (new install), unreal engine 4.10.4 and xcode 7

Steps to recreate error on the mac OS X

install unreal engine 4

install tappychicken (the unreal engine 4 mobile demo project)

Set xcode and unreal projects files and folders to read and write enabled

Check user account is admin

set user account to developer mode

use disk utility to use first aid to check hard drive permissions

create certificate request using macbook pro keychain access

manually create certificate, app id and mobile provisioning profile – add to tappychicken project

in the unreal editor add code to tappy chicken project to convert it to xcode project

open tappy chicken xcode project

in build settings change product name to TappyChicken and change supported platform to ios

in general settings for tappychicken in xcode choose team, add bundle id and select developer id

choose tappychicken scheme (not UE4)

edit scheme - select development for run and set to iphone 6 simulator

delete data cache

validate settings - successful

clean - successful

build - successful

analyse – successful

When I run game for simulated device (iphone 6) I get the error “Don’t have permission”

Could someone please suggest a way to fix this.

Hi GrayWolf,

Although there is some code there, the iOS simulator is not currently supported. This feature has already been requested as [UEPLAT-182]. However, I have increased the Community Interest and added this post to the watch list so that you will be notified should this feature be added.

-.

Hello ,

Thank you for answering my question. It is greatly appreciated.

-GrayWolf